Tinian: Seizing the Runways - Google Play
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Publisher Description
Tinian: Seizing the Runways -1944 US attack on Tinian: Strategy wargaming as it was with tabletop boardgames
Battle of Tinian 1944 is a retro boardgame set on the American WWII Pacific campaign, modelling the historical events at battalion level. From Joni Nuutinen: By a wargamer for the wargamers since 2011. Last update August 2026
You are in command of the American WWII Marine forces tasked with carrying out an amphibious assault on the island of Tinian in order to turn it into one of the biggest airbases in the world.
To surprise the Japanese defenders, the American commanders decided, after some lively arguments, to roll the dice and land on the ridiculously narrow northern beach. It was much narrower than what any WWII-era amphibious military doctrine considered sensible. And while the surprise guaranteed an easier first day for the American troops, the narrow beach also severely limited the speed of the future reinforcements and made the supply logistics vulnerable to any storms or other disruptions. Commanders on both sides waited to see if the US Marines could block the inevitable Japanese counter-attack during the first night, to keep the landing beaches open to allow successful continuation of the attack.
Notes: Features flamethrower tanks as a separate unit to take out enemy dugouts and landing ramp units which turn a few hexagons into a road as they disembark.
"In war as in every other phase of activity, there are enterprises so skillfully conceived and successfully executed, that they become models of their kind. Our capture of Tinian belongs in this category. If such a tactical superlative can be used to describe a military maneuver, where the result brilliantly consummated the planning and performance, Tinian was the perfect amphibious operation in the Pacific war."
-- General Holland Smith, Expeditionary Troops Commander at Tinian
Key features:
+ No in-app purchases, so it's your skill and wits that dictate your position in the Hall of Fame, not how much money you burn
+ Follows the real WW2 timeline while keeping the game challenging and fast-flowing
+ The size of the app and its space requirements are very small for this type of a game, allowing it to be played even on older budget phones with limited storage
+ Trusted wargame series from a developer who has been releasing Android strategy games for over a decade, even the 12-year-old games are still being regularly updated
"Be prepared to destroy the Americans at the beach, but be prepared to shift two-thirds of the troops elsewhere."
-- Colonel Kiyochi Ogata's puzzling orders to the Japanese defenders on the island of Tinian
About Tinian: Seizing the Runways
The company that develops Tinian: Seizing the Runways is Joni Nuutinen. The latest version released by its developer is 1.0 .
To install Tinian: Seizing the Runways on your Android device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-09-27 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Tinian: Seizing the Runways as malware as malware if the download link to com.cloudworth.tinian is broken.
How to install Tinian: Seizing the Runways on your Android device:
- Click on the Continue To App button on our website. This will redirect you to Google Play.
- Once the Tinian: Seizing the Runways is shown in the Google Play listing of your Android device, you can start its download and installation. Tap on the Install button located below the search bar and to the right of the app icon.
- A pop-up window with the permissions required by Tinian: Seizing the Runways will be shown. Click on Accept to continue the process.
- Tinian: Seizing the Runways will be downloaded onto your device, displaying a progress. Once the download completes, the installation will start and you'll get a notification after the installation is finished.
Program Details
System requirements
Download information
Pricing
Version History
version
posted on 2026-09-27
+ Patches: SNLF unit icon pointer wrong on half of the devices, main menu tap y-coordinate veered off
version
posted on 2026-08-23
+ Campaign: Split Japanese Navy infantry units into SNLF and regular navy (new games only)
+ Campaign: Japan: Removed few away-from-action fortifications and added two more ATG units
+ Patches: Naval Barrage resource poorly named considering its actions, double AF-tag on some devices
version
posted on 2026-04-09
+ Various graphic updates
+ HOF can be filtered to exclude consecutive scores by the same player
version
posted on 2026-01-19
+ Renamed campaign to Tinian: Seizing the Runways 1944
+ Settings: Let MP/HP amount alter size of the units (ie make units smaller as they lose HP)
+ Tactical Routes are now drawn as green arrows between hexagons (free movement with Tactical Move Points TMPs)
+ Possible uphill-combat is both drawn as a thing grey line over unit's edge and confirmed with a yes-no dialog
version
posted on 2025-10-23
+ Initial landing bombardments
+ Remade few worst icons
+ Switches to show/hide popups and alter water/red hexagons
version 1.4.0.3
posted on 2025-06-07
## Fixing the settings issue (handful of options might have swapped values)
## Graphics remake and Hall of Fame cleared of the most out of date scores
version 1.2.6.0
posted on 2024-12-26
+ City icons: new option, Settlement-style
+ Setting: Show/hide FALLEN dialog after player loses a unit during AI movement phase (options: OFF/HP-units-only/ALL). Also includes unit-history if that setting is ON.
+ A bit easier to get a free movement on roads (one or two nearby enemy-held hexagons do not instantly mean block of cheaper movement)
+ Fix: Multiply Japanese Tanks option might have not worked on some phones
+ Faster initialization of the new game
version 1.2.5.0
posted on 2024-12-16
v1.2.5
+ HOF will start to catch with the latest scores after hosting company switch
+ Moved some rarely-used documentation from the app to the webpage (resulting smaller game size)
+ Shortened excessively long unit-names
+ Minor HOF cleanup
v1.2.4
+ The size of the zoom buttons is now fixed
+ Unit Tally shows list of units the player has lost (data since version 1.2.2)
+ Relocated Allow-Moving-Of-Unselected-Unit option to Settings / UNIT SELECTION segment
version 1.2.4.0
posted on 2024-11-17
+ The size of the zoom buttons is now fixed
+ Unit Tally shows list of units the player has lost (data collected since version 1.2.2)
+ Relocated Allow-Moving-Of-Unselected-Unit option from DICE-Options to Settings / UNIT SELECTION segment
+ Partial HOF reset as it is switched back to the old site (Hosting company tripled price without any warning, I refused to do business with anyone using such underhanded methods, so the site is down)
version 1.2.2.1
posted on 2024-09-25
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units, more variety & unit-type-base logic for route selection
+ Cost of dugouts is more dynamic (the more the player requests them, the higher the MP cost)
Disclaimer
Official Google Play Link
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